"A bird doesn't sing because it has an answer, it sings because it has a song" -Maya Angelou
Many talented artists held workshops and we were lucky enough to see more than a few of them. My favorite pieces of advice from this weekend: director Genndy Tartakovsky (Dexter's Lab, Samurai Jack, Hotel Transylvania), speaking about creating Samurai Jack, said that not everything can be an 'A', you have to make a conscious decision to have 'A', 'B' and 'C' shows (or painting, animations, etc) because you cannot put 100% in everything, so therefore you know you will always have something good; concept artist Ian McQue (Rockstar) said "If you don't show your work to anybody, it doesn't exist"; and designer Joe Bluhm (Moonbot Studios) told us that he can draw anything that he can take apart and put back together.
At the end of the first day of the convention, my roommate and I did some gesture drawing. Live models could be found at any point of any day, with a herd of artists sketching away.
I just started a Tumblr, check it out here: http://meghanboehman.tumblr.com/
And here are some great resources suggested to me at CTN:
Neil Campbell Ross